Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-033 · 2020 archive layout

TH11 War Base: Crossfire Keep

A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.

separates high-value defensescreates awkward funnel choiceskeeps the core difficult to reach
Historical strategy referenceTH11

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.

War layouts care more about denying stars than saving every collector or storage. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It separates high-value defenses.
  • It creates awkward funnel choices.
  • It keeps the core difficult to reach.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Move spring traps and giant bombs after replays reveal the most common entry lane.

03 · TH11 context

What mattered at this Town Hall in 2020

The Eagle Artillery adds a long-range anchor at TH11, and the Grand Warden gives attackers a timed answer to concentrated damage.

The pressure this layout must answer

Bowlers, Electro Dragons, and Queen-led entries benefit when premium defenses line up or sit inside one spell corridor.

Placement note

Avoid a straight line through the Eagle, Town Hall, and both Infernos. Stagger major defenses so the attacker must choose where to spend the Warden ability.

Replay checkpoint

Mark the moment the Eagle activates and the Warden ability is used. If both events always favor the attacker, change the order of objectives.

04 · Layout-specific field note

Control the order of Eagle and Inferno access

The Eagle Artillery, Town Hall, and Infernos should not fall in the order an attacker naturally wants. The Warden ability makes concentrated damage easier to time through.

Adjustment to test

Stagger the Eagle and Infernos so the main army must turn or split after claiming the first premium target.

Evidence to collect

Mark when the Eagle activates and the Warden ability is used. Change the sequence when both timings favor the attacker.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.