01 · Defensive idea
What this layout is trying to do
Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.
War layouts care more about denying stars than saving every collector or storage. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It separates high-value defenses.
- It creates awkward funnel choices.
- It keeps the core difficult to reach.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Move spring traps and giant bombs after replays reveal the most common entry lane.
03 · TH11 context
What mattered at this Town Hall in 2020
The Eagle Artillery adds a long-range anchor at TH11, and the Grand Warden gives attackers a timed answer to concentrated damage.
The pressure this layout must answer
Bowlers, Electro Dragons, and Queen-led entries benefit when premium defenses line up or sit inside one spell corridor.
Avoid a straight line through the Eagle, Town Hall, and both Infernos. Stagger major defenses so the attacker must choose where to spend the Warden ability.
Mark the moment the Eagle activates and the Warden ability is used. If both events always favor the attacker, change the order of objectives.
04 · Layout-specific field note
Control the order of Eagle and Inferno access
The Eagle Artillery, Town Hall, and Infernos should not fall in the order an attacker naturally wants. The Warden ability makes concentrated damage easier to time through.
Stagger the Eagle and Infernos so the main army must turn or split after claiming the first premium target.
Mark when the Eagle activates and the Warden ability is used. Change the sequence when both timings favor the attacker.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.
About the recovered copy link
This official Clash of Clans layout URL appeared in the archived 2020 collection. Old layout URLs can expire or open a different game state, so it is offered as a historical convenience—not a guarantee.