01 · Defensive idea
What this layout is trying to do
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It splits resource targets.
- It protects Dark Elixir.
- It makes one-sided raids less profitable.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.
03 · TH4 context
What mattered at this Town Hall in 2020
TH4 adds enough defensive variety that coverage matters more than simply surrounding the Town Hall with walls.
The pressure this layout must answer
Early air attacks punish an Air Defense that sits on the edge, while grouped ground troops punish an exposed Mortar.
Separate the Air Defense and Mortar so one route cannot remove both. Use storages as durable buffers without blocking defensive coverage.
Check which high-value defense is reached first and rotate the base if attackers repeatedly take the same short route.
04 · Layout-specific field note
Use storages as separate stopping points
A TH4 farmer gains more from making two modest resource compartments than from building one rich center that every army can identify immediately.
Place the more valuable storage behind the stronger side while keeping the other pocket far enough away to require a new path.
Watch whether surviving troops flow directly from one storage to the next. Break that line with a defense or outside building.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.