Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-011 · 2020 archive layout

TH5 Trophy Base: Wizard Ring Trophy

A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.

centralizes the main objectiveforces longer travelsupports overlapping defensive fire
Historical strategy referenceTH5

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

Trophy protection can expose collectors and make routine farming less efficient. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It centralizes the main objective.
  • It forces longer travel.
  • It supports overlapping defensive fire.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Set seeking air mines just beyond the first defensive ring, where healers and heavy air troops tend to commit.

03 · TH5 context

What mattered at this Town Hall in 2020

The Wizard Tower gives TH5 a stronger answer to grouped troops, so its coverage should complement the Mortar rather than duplicate it.

The pressure this layout must answer

Giants can hold defenses while Archers or Wizards clear a predictable funnel, making straight corridors risky.

Placement note

Create crossed splash coverage and keep the Air Defense from sharing the same easy approach as the Wizard Tower.

Replay checkpoint

Review whether splash defenses are distracted by tanks while support troops stay safe. Adjust exterior spacing when that pattern repeats.

04 · Layout-specific field note

Do not let one spell-sized area define the base

Town Hall protection improves when splash defenses cover different approach stages rather than crowding beside the objective.

Adjustment to test

Stagger the Mortar, Wizard Tower, and Town Hall across the inner structure while keeping their coverage connected.

Evidence to collect

Check whether grouped troops remain inside one protected zone for too long. If so, widen the spacing between splash targets.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.