01 · Defensive idea
What this layout is trying to do
Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.
War layouts care more about denying stars than saving every collector or storage. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It separates high-value defenses.
- It creates awkward funnel choices.
- It keeps the core difficult to reach.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Move spring traps and giant bombs after replays reveal the most common entry lane.
03 · TH6 context
What mattered at this Town Hall in 2020
At TH6, the Air Sweeper makes attack direction a deliberate part of the design instead of an afterthought.
The pressure this layout must answer
Healer-supported ground pushes and early mass-air armies both benefit from a clean, predictable approach.
Aim the Sweeper across the most attractive air lane and avoid placing the Air Defenses in a line that can be cleared from one side.
Note whether air armies enter with or against the Sweeper. Its angle is often a more useful first adjustment than moving walls.
04 · Layout-specific field note
Use the Sweeper to make one air entry awkward
The Air Sweeper adds directional pressure, but it should support separated Air Defenses rather than announce a completely unprotected rear approach.
Aim it across the most attractive air lane and keep the Town Hall off that same straight line.
Track whether air armies enter with or against the Sweeper. A repeated rear entry signals an angle problem, not a wall problem.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.