Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-013 · 2020 archive layout

TH6 War Base: Air Sweeper Square War

A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.

separates high-value defensescreates awkward funnel choiceskeeps the core difficult to reach
Historical strategy referenceTH6

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.

War layouts care more about denying stars than saving every collector or storage. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It separates high-value defenses.
  • It creates awkward funnel choices.
  • It keeps the core difficult to reach.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Move spring traps and giant bombs after replays reveal the most common entry lane.

03 · TH6 context

What mattered at this Town Hall in 2020

At TH6, the Air Sweeper makes attack direction a deliberate part of the design instead of an afterthought.

The pressure this layout must answer

Healer-supported ground pushes and early mass-air armies both benefit from a clean, predictable approach.

Placement note

Aim the Sweeper across the most attractive air lane and avoid placing the Air Defenses in a line that can be cleared from one side.

Replay checkpoint

Note whether air armies enter with or against the Sweeper. Its angle is often a more useful first adjustment than moving walls.

04 · Layout-specific field note

Use the Sweeper to make one air entry awkward

The Air Sweeper adds directional pressure, but it should support separated Air Defenses rather than announce a completely unprotected rear approach.

Adjustment to test

Aim it across the most attractive air lane and keep the Town Hall off that same straight line.

Evidence to collect

Track whether air armies enter with or against the Sweeper. A repeated rear entry signals an angle problem, not a wall problem.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.