01 · Defensive idea
What this layout is trying to do
Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.
War layouts care more about denying stars than saving every collector or storage. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It separates high-value defenses.
- It creates awkward funnel choices.
- It keeps the core difficult to reach.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Move spring traps and giant bombs after replays reveal the most common entry lane.
03 · TH7 context
What mattered at this Town Hall in 2020
TH7 introduces the Barbarian King and Dark Elixir priorities while Dragons make air coverage a central design problem.
The pressure this layout must answer
A broad Dragon line can roll through bases whose Air Defenses are shallow, aligned, or too close together.
Spread Air Defenses across separate compartments, use the Sweeper to lengthen one approach, and decide explicitly whether Dark Elixir or the Town Hall is the priority.
Track which Air Defense falls before the first Dragon is lost. If the answer is always the same one, deepen that compartment or change the funnel.
04 · Layout-specific field note
Make Dragons choose between Air Defenses
A broad Dragon line becomes efficient when Air Defenses are shallow or aligned. The war plan should make each one require a different commitment.
Spread Air Defenses across separate compartments and keep the defending King from creating a free funnel toward the center.
Identify which Air Defense falls before the first Dragon is lost. Deepen or rotate that specific compartment.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.