Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-025 · 2020 archive layout

TH9 War Base: Island Inferno

A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.

separates high-value defensescreates awkward funnel choiceskeeps the core difficult to reach
Historical strategy referenceTH9

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.

War layouts care more about denying stars than saving every collector or storage. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It separates high-value defenses.
  • It creates awkward funnel choices.
  • It keeps the core difficult to reach.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Keep the Town Hall and Clan Castle inside separate layers so a single push cannot claim both at once.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Move spring traps and giant bombs after replays reveal the most common entry lane.

03 · TH9 context

What mattered at this Town Hall in 2020

X-Bows and the Archer Queen give TH9 a stronger core, while the larger footprint makes pathing and time pressure more important.

The pressure this layout must answer

Queen Charges and surgical troop deployments look for isolated value around the edge before the main army commits.

Placement note

Protect the defending Queen and Clan Castle without stacking them beside both X-Bows. Make high-value targets require different entry decisions.

Replay checkpoint

Record what the attacking Queen removes before the main push. If she consistently claims two premium targets, increase their separation.

04 · Layout-specific field note

Deny a Queen Charge two premium targets

The defending Queen, Clan Castle, and X-Bows become excessive entry value when two or more are reachable from one shallow compartment.

Adjustment to test

Separate those targets across layers and use exterior spacing to make the cleanest Queen funnel point away from the second objective.

Evidence to collect

Record everything the attacking Queen removes before the main army starts. Two premium targets indicate insufficient separation.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.