Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-043 · 2020 archive layout

TH13 Trophy Base: Edge Bender

A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.

centralizes the main objectiveforces longer travelsupports overlapping defensive fire
Historical strategy referenceTH13

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

Trophy protection can expose collectors and make routine farming less efficient. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It centralizes the main objective.
  • It forces longer travel.
  • It supports overlapping defensive fire.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Set seeking air mines just beyond the first defensive ring, where healers and heavy air troops tend to commit.

03 · TH13 context

What mattered at this Town Hall in 2020

Scattershots and the Royal Champion make TH13 layouts a contest over layered reach, hero access, and the order of high-value targets.

The pressure this layout must answer

Hybrid armies, hero dives, and siege-led core pushes become much stronger when Scattershots and Infernos are available from the same compartment.

Placement note

Split Scattershots, protect them with different defensive layers, and avoid giving a single hero route the Town Hall plus another signature defense.

Replay checkpoint

Track Royal Champion and siege value separately. If both converge on the same quadrant, redistribute objectives and seeking traps.

04 · Layout-specific field note

Create two distinct high-damage phases

Scattershots, Infernos, defending heroes, and the Town Hall should not all peak against the attacker at the same ability-friendly moment.

Adjustment to test

Use outer hero pressure to force an early response, then keep the Town Hall and one Scattershot as a later problem.

Evidence to collect

Mark each hero ability and the Town Hall engagement. Spread targets when one timing consistently covers the full damage phase.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.