01 · Defensive idea
What this layout is trying to do
Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.
Trophy protection can expose collectors and make routine farming less efficient. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It centralizes the main objective.
- It forces longer travel.
- It supports overlapping defensive fire.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Set seeking air mines just beyond the first defensive ring, where healers and heavy air troops tend to commit.
03 · TH13 context
What mattered at this Town Hall in 2020
Scattershots and the Royal Champion make TH13 layouts a contest over layered reach, hero access, and the order of high-value targets.
The pressure this layout must answer
Hybrid armies, hero dives, and siege-led core pushes become much stronger when Scattershots and Infernos are available from the same compartment.
Split Scattershots, protect them with different defensive layers, and avoid giving a single hero route the Town Hall plus another signature defense.
Track Royal Champion and siege value separately. If both converge on the same quadrant, redistribute objectives and seeking traps.
04 · Layout-specific field note
Create two distinct high-damage phases
Scattershots, Infernos, defending heroes, and the Town Hall should not all peak against the attacker at the same ability-friendly moment.
Use outer hero pressure to force an early response, then keep the Town Hall and one Scattershot as a later problem.
Mark each hero ability and the Town Hall engagement. Spread targets when one timing consistently covers the full damage phase.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.
About the recovered copy link
This official Clash of Clans layout URL appeared in the archived 2020 collection. Old layout URLs can expire or open a different game state, so it is offered as a historical convenience—not a guarantee.