Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-010 · 2020 archive layout

TH5 Farming Base: Wizard Ring Farming

A resource-first layout that spreads storages across compartments and slows down deep loot runs.

splits resource targetsprotects Dark Elixirmakes one-sided raids less profitable
Historical strategy referenceTH5

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It splits resource targets.
  • It protects Dark Elixir.
  • It makes one-sided raids less profitable.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.

03 · TH5 context

What mattered at this Town Hall in 2020

The Wizard Tower gives TH5 a stronger answer to grouped troops, so its coverage should complement the Mortar rather than duplicate it.

The pressure this layout must answer

Giants can hold defenses while Archers or Wizards clear a predictable funnel, making straight corridors risky.

Placement note

Create crossed splash coverage and keep the Air Defense from sharing the same easy approach as the Wizard Tower.

Replay checkpoint

Review whether splash defenses are distracted by tanks while support troops stay safe. Adjust exterior spacing when that pattern repeats.

04 · Layout-specific field note

Make the richest pocket the second destination

A valuable storage is safer when an attacker must clear another compartment before reaching it. Edge-facing value invites a short, profitable raid.

Adjustment to test

Use the Wizard Tower to cover the deeper pocket and place the Mortar so it pressures troops clearing the first one.

Evidence to collect

Note which storage is reached before defensive fire builds. Swap pocket priority when the same high-value target falls first.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.