01 · Defensive idea
What this layout is trying to do
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It splits resource targets.
- It protects Dark Elixir.
- It makes one-sided raids less profitable.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.
03 · TH5 context
What mattered at this Town Hall in 2020
The Wizard Tower gives TH5 a stronger answer to grouped troops, so its coverage should complement the Mortar rather than duplicate it.
The pressure this layout must answer
Giants can hold defenses while Archers or Wizards clear a predictable funnel, making straight corridors risky.
Create crossed splash coverage and keep the Air Defense from sharing the same easy approach as the Wizard Tower.
Review whether splash defenses are distracted by tanks while support troops stay safe. Adjust exterior spacing when that pattern repeats.
04 · Layout-specific field note
Make the richest pocket the second destination
A valuable storage is safer when an attacker must clear another compartment before reaching it. Edge-facing value invites a short, profitable raid.
Use the Wizard Tower to cover the deeper pocket and place the Mortar so it pressures troops clearing the first one.
Note which storage is reached before defensive fire builds. Swap pocket priority when the same high-value target falls first.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.