Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-015 · 2020 archive layout

TH6 Trophy Base: Air Sweeper Square Trophy

A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.

centralizes the main objectiveforces longer travelsupports overlapping defensive fire
Historical strategy referenceTH6

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

Trophy protection can expose collectors and make routine farming less efficient. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It centralizes the main objective.
  • It forces longer travel.
  • It supports overlapping defensive fire.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Set seeking air mines just beyond the first defensive ring, where healers and heavy air troops tend to commit.

03 · TH6 context

What mattered at this Town Hall in 2020

At TH6, the Air Sweeper makes attack direction a deliberate part of the design instead of an afterthought.

The pressure this layout must answer

Healer-supported ground pushes and early mass-air armies both benefit from a clean, predictable approach.

Placement note

Aim the Sweeper across the most attractive air lane and avoid placing the Air Defenses in a line that can be cleared from one side.

Replay checkpoint

Note whether air armies enter with or against the Sweeper. Its angle is often a more useful first adjustment than moving walls.

04 · Layout-specific field note

Turn direction into extra travel time

A trophy base should use Sweeper direction and offset compartments to keep the fastest objective route from also being the safest air route.

Adjustment to test

Place the objective behind the lane the Sweeper contests, while leaving premium defenses outside a single spell corridor.

Evidence to collect

Time the approach to the inner ring from two sides. Strengthen the side that consistently reaches it sooner.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.