Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-019 · 2020 archive layout

TH7 Trophy Base: Dragon Breaker Trophy

A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.

centralizes the main objectiveforces longer travelsupports overlapping defensive fire
Historical strategy referenceTH7

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

Trophy protection can expose collectors and make routine farming less efficient. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It centralizes the main objective.
  • It forces longer travel.
  • It supports overlapping defensive fire.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Set seeking air mines just beyond the first defensive ring, where healers and heavy air troops tend to commit.

03 · TH7 context

What mattered at this Town Hall in 2020

TH7 introduces the Barbarian King and Dark Elixir priorities while Dragons make air coverage a central design problem.

The pressure this layout must answer

A broad Dragon line can roll through bases whose Air Defenses are shallow, aligned, or too close together.

Placement note

Spread Air Defenses across separate compartments, use the Sweeper to lengthen one approach, and decide explicitly whether Dark Elixir or the Town Hall is the priority.

Replay checkpoint

Track which Air Defense falls before the first Dragon is lost. If the answer is always the same one, deepen that compartment or change the funnel.

04 · Layout-specific field note

Break the edge-to-objective Dragon line

The Town Hall needs distance from the edge, but it also needs Air Defenses that cannot be removed in one smooth sweep.

Adjustment to test

Offset exterior buildings to disrupt a broad funnel and place the Sweeper so the shortest objective route faces resistance.

Evidence to collect

Watch whether Dragons stay in one line or split. A clean line toward the center means the outside spacing is too helpful.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.