Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-027 · 2020 archive layout

TH9 Trophy Base: Edge Bender

A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.

centralizes the main objectiveforces longer travelsupports overlapping defensive fire
Historical strategy referenceTH9

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

Trophy protection can expose collectors and make routine farming less efficient. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It centralizes the main objective.
  • It forces longer travel.
  • It supports overlapping defensive fire.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Layer the Town Hall with splash damage and point defenses while preserving enough space to disrupt spell value.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Set seeking air mines just beyond the first defensive ring, where healers and heavy air troops tend to commit.

03 · TH9 context

What mattered at this Town Hall in 2020

X-Bows and the Archer Queen give TH9 a stronger core, while the larger footprint makes pathing and time pressure more important.

The pressure this layout must answer

Queen Charges and surgical troop deployments look for isolated value around the edge before the main army commits.

Placement note

Protect the defending Queen and Clan Castle without stacking them beside both X-Bows. Make high-value targets require different entry decisions.

Replay checkpoint

Record what the attacking Queen removes before the main push. If she consistently claims two premium targets, increase their separation.

04 · Layout-specific field note

Use X-Bow reach without building a single core target

Both X-Bows should influence the objective route, but stacking them with the Queen and Town Hall makes spell and hero value too concentrated.

Adjustment to test

Stagger the X-Bows on different layers and make the defending Queen protect an approach rather than sit on the exact center.

Evidence to collect

Watch the first spell used in the core. If it repeatedly affects several premium targets, widen that area.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.