Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-030 · 2020 archive layout

TH10 Farming Base: Resource Ring

A resource-first layout that spreads storages across compartments and slows down deep loot runs.

splits resource targetsprotects Dark Elixirmakes one-sided raids less profitable
Historical strategy referenceTH10

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It splits resource targets.
  • It protects Dark Elixir.
  • It makes one-sided raids less profitable.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.

03 · TH10 context

What mattered at this Town Hall in 2020

Inferno Towers define TH10 planning: their mode, separation, and surrounding support change what an attacker can safely commit.

The pressure this layout must answer

Siege-assisted entries and disciplined funneling can turn a compact core into high spell and hero value.

Placement note

Separate Infernos from one another and from the Town Hall, then use traps to punish the route between those objectives rather than the empty edge.

Replay checkpoint

Review spell placement around each Inferno. If one Freeze or Jump repeatedly solves several targets, open the spacing.

04 · Layout-specific field note

Do not put both Infernos behind the richest pocket

A loot route becomes too rewarding when it collects storages while removing both signature defenses. Farming value should be distributed around the Inferno network.

Adjustment to test

Give each Inferno a different storage pocket to support and keep Dark Elixir off the shortest siege line.

Evidence to collect

Note whether the attacker earns loot before or after committing major spells. Move value deeper when it comes first.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.