01 · Defensive idea
What this layout is trying to do
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It splits resource targets.
- It protects Dark Elixir.
- It makes one-sided raids less profitable.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.
03 · TH10 context
What mattered at this Town Hall in 2020
Inferno Towers define TH10 planning: their mode, separation, and surrounding support change what an attacker can safely commit.
The pressure this layout must answer
Siege-assisted entries and disciplined funneling can turn a compact core into high spell and hero value.
Separate Infernos from one another and from the Town Hall, then use traps to punish the route between those objectives rather than the empty edge.
Review spell placement around each Inferno. If one Freeze or Jump repeatedly solves several targets, open the spacing.
04 · Layout-specific field note
Do not put both Infernos behind the richest pocket
A loot route becomes too rewarding when it collects storages while removing both signature defenses. Farming value should be distributed around the Inferno network.
Give each Inferno a different storage pocket to support and keep Dark Elixir off the shortest siege line.
Note whether the attacker earns loot before or after committing major spells. Move value deeper when it comes first.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.