Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-008 · 2020 archive layout

TH4 Hybrid Base: Mortar Pocket Hybrid

A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.

works across mixed attack stylesbalances loot and trophieskeeps defensive coverage even
Historical strategy referenceTH4

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Alternate storages and defenses around a protected center so attackers cannot remove one category in a straight line.

A hybrid is a compromise: it will not specialize as sharply as a pure war or farming layout. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It works across mixed attack styles.
  • It balances loot and trophies.
  • It keeps defensive coverage even.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Alternate storages and defenses around a protected center so attackers cannot remove one category in a straight line.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Distribute traps instead of stacking them; the goal is reliable value against several common entries.

03 · TH4 context

What mattered at this Town Hall in 2020

TH4 adds enough defensive variety that coverage matters more than simply surrounding the Town Hall with walls.

The pressure this layout must answer

Early air attacks punish an Air Defense that sits on the edge, while grouped ground troops punish an exposed Mortar.

Placement note

Separate the Air Defense and Mortar so one route cannot remove both. Use storages as durable buffers without blocking defensive coverage.

Replay checkpoint

Check which high-value defense is reached first and rotate the base if attackers repeatedly take the same short route.

04 · Layout-specific field note

Balance coverage before perfecting the outline

The hybrid should keep an air answer, ground splash, and resource pocket relevant after the first compartment falls.

Adjustment to test

Distribute those roles across three areas and let low-value buildings absorb the cleanest outside funnel.

Evidence to collect

If one opening removes two roles at once, move the less protected target to the quiet quadrant.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.