01 · Defensive idea
What this layout is trying to do
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.
Best reasons to try it
- It splits resource targets.
- It protects Dark Elixir.
- It makes one-sided raids less profitable.
02 · Placement guide
Build it as a system, not a picture
Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.
- 1Lock the core
Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.
- 2Split premium defenses
Do not let one freeze, jump, or hero route solve every high-value target at once.
- 3Shape the approach
Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.
- 4Set traps after the structure
Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.
03 · TH6 context
What mattered at this Town Hall in 2020
At TH6, the Air Sweeper makes attack direction a deliberate part of the design instead of an afterthought.
The pressure this layout must answer
Healer-supported ground pushes and early mass-air armies both benefit from a clean, predictable approach.
Aim the Sweeper across the most attractive air lane and avoid placing the Air Defenses in a line that can be cleared from one side.
Note whether air armies enter with or against the Sweeper. Its angle is often a more useful first adjustment than moving walls.
04 · Layout-specific field note
Protect value from both the easy and quiet sides
Farming layouts often overprotect the obvious front while leaving a clean rear route around the Sweeper. Resource pockets should account for both directions.
Put the highest-value pocket away from the easy funnel and cover the opposite pocket with the Sweeper-assisted Air Defense network.
Record where flying troops ignore the Sweeper. Move outside buildings if that approach also reaches the best storage first.
05 · Replay lab
Three checks before you keep it
Which edge do attackers choose, and which outside buildings make that choice easy?
Can one spell affect the Town Hall and more than one premium defense?
Where does the main army change direction, split, or leave a defense standing?
Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.