Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-014 · 2020 archive layout

TH6 Farming Base: Air Sweeper Square Farming

A resource-first layout that spreads storages across compartments and slows down deep loot runs.

splits resource targetsprotects Dark Elixirmakes one-sided raids less profitable
Historical strategy referenceTH6

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It splits resource targets.
  • It protects Dark Elixir.
  • It makes one-sided raids less profitable.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.

03 · TH6 context

What mattered at this Town Hall in 2020

At TH6, the Air Sweeper makes attack direction a deliberate part of the design instead of an afterthought.

The pressure this layout must answer

Healer-supported ground pushes and early mass-air armies both benefit from a clean, predictable approach.

Placement note

Aim the Sweeper across the most attractive air lane and avoid placing the Air Defenses in a line that can be cleared from one side.

Replay checkpoint

Note whether air armies enter with or against the Sweeper. Its angle is often a more useful first adjustment than moving walls.

04 · Layout-specific field note

Protect value from both the easy and quiet sides

Farming layouts often overprotect the obvious front while leaving a clean rear route around the Sweeper. Resource pockets should account for both directions.

Adjustment to test

Put the highest-value pocket away from the easy funnel and cover the opposite pocket with the Sweeper-assisted Air Defense network.

Evidence to collect

Record where flying troops ignore the Sweeper. Move outside buildings if that approach also reaches the best storage first.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.