Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-026 · 2020 archive layout

TH9 Farming Base: Storage Carousel

A resource-first layout that spreads storages across compartments and slows down deep loot runs.

splits resource targetsprotects Dark Elixirmakes one-sided raids less profitable
Historical strategy referenceTH9

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It splits resource targets.
  • It protects Dark Elixir.
  • It makes one-sided raids less profitable.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.

03 · TH9 context

What mattered at this Town Hall in 2020

X-Bows and the Archer Queen give TH9 a stronger core, while the larger footprint makes pathing and time pressure more important.

The pressure this layout must answer

Queen Charges and surgical troop deployments look for isolated value around the edge before the main army commits.

Placement note

Protect the defending Queen and Clan Castle without stacking them beside both X-Bows. Make high-value targets require different entry decisions.

Replay checkpoint

Record what the attacking Queen removes before the main push. If she consistently claims two premium targets, increase their separation.

04 · Layout-specific field note

Make the Queen choose between Dark Elixir and structure

A farming attacker should not be able to charge through the defending Queen, Dark Elixir, and an X-Bow on one protected line.

Adjustment to test

Place Dark Elixir deep but offset from the defending Queen, then distribute other storages across the remaining quadrants.

Evidence to collect

Stop the replay when Dark Elixir is reached and count the premium defenses already removed. Reduce that combined value.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.