Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-038 · 2020 archive layout

TH12 Farming Base: Four-Pocket Farm

A resource-first layout that spreads storages across compartments and slows down deep loot runs.

splits resource targetsprotects Dark Elixirmakes one-sided raids less profitable
Historical strategy referenceTH12

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

A farmer may accept losing the Town Hall when the important storages survive. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It splits resource targets.
  • It protects Dark Elixir.
  • It makes one-sided raids less profitable.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Place the most valuable storage behind multiple wall layers and avoid stacking every resource in one quadrant.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Use small bombs near likely wall-break points and air traps along straight routes toward central storage pockets.

03 · TH12 context

What mattered at this Town Hall in 2020

The weaponized Town Hall turns the main objective into a defensive structure, so safe access to it should carry a real cost.

The pressure this layout must answer

Siege Machines can manufacture a route to the Town Hall, while Electro Dragons punish aligned buildings and short chain gaps.

Placement note

Break long building chains, offset the Town Hall from the Eagle and Infernos, and leave enough internal space that one spell cannot cover the complete core.

Replay checkpoint

Check whether the siege path reaches the Town Hall without meaningful detours. Shift approach buildings before moving the Town Hall itself.

04 · Layout-specific field note

Make a Town Hall commitment leave storage value elsewhere

A farmer can accept an objective loss when the same route does not also sweep the best storages and signature defenses.

Adjustment to test

Place the highest-value storage pockets away from the safest siege lane and break chain-friendly exterior spacing.

Evidence to collect

Measure loot gained on attacks that secure the Town Hall. Move value when those attacks are also routinely the most profitable.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.