War base • TCB-20-001
Starter Diamond War
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →44 researched layout guides
Filter by Town Hall and defensive goal. Save useful layouts on this device, then open a guide for placement notes and replay tests.
44 layouts found
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War base • TCB-20-001
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-002
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-003
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-004
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-005
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-006
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-007
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-008
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-009
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-010
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-011
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-012
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-013
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-014
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-015
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-016
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-017
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-018
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-019
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-020
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-021
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-022
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-023
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-024
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-025
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-026
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-027
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-028
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-029
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-030
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-031
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-032
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-033
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-034
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-035
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-036
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-037
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-038
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-039
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-040
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →War base • TCB-20-041
A compartment-heavy war plan designed to interrupt clean pathing and make the third star expensive.
Open layout guide →Farming base • TCB-20-042
A resource-first layout that spreads storages across compartments and slows down deep loot runs.
Open layout guide →Trophy base • TCB-20-043
A defense-led trophy layout that buys time, protects the Town Hall, and stretches attacking armies.
Open layout guide →Hybrid base • TCB-20-044
A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.
Open layout guide →