Archive editionA researched restoration of Top COC Bases as it appeared in 2020

TCB-20-040 · 2020 archive layout

TH12 Hybrid Base: Split Crown

A practical everyday layout that balances Town Hall safety, storage coverage, and broad defensive reach.

works across mixed attack stylesbalances loot and trophieskeeps defensive coverage even
Historical strategy referenceTH12

Newly drawn strategy diagram; not an exact building-by-building screenshot.

01 · Defensive idea

What this layout is trying to do

Alternate storages and defenses around a protected center so attackers cannot remove one category in a straight line.

A hybrid is a compromise: it will not specialize as sharply as a pure war or farming layout. That tradeoff is intentional: a useful base has a clear job instead of trying to win every possible exchange.

Best reasons to try it

  • It works across mixed attack styles.
  • It balances loot and trophies.
  • It keeps defensive coverage even.

02 · Placement guide

Build it as a system, not a picture

Start at the center and work outward. Place the main objective, then the defenses that protect it, then the walls that force an attacker to spend time reaching them. Exterior buildings come last because their spacing determines how easily an army can create a funnel.

  1. 1
    Lock the core

    Alternate storages and defenses around a protected center so attackers cannot remove one category in a straight line.

  2. 2
    Split premium defenses

    Do not let one freeze, jump, or hero route solve every high-value target at once.

  3. 3
    Shape the approach

    Offset outside buildings and wall openings so the easiest funnel does not point directly at the core.

  4. 4
    Set traps after the structure

    Distribute traps instead of stacking them; the goal is reliable value against several common entries.

03 · TH12 context

What mattered at this Town Hall in 2020

The weaponized Town Hall turns the main objective into a defensive structure, so safe access to it should carry a real cost.

The pressure this layout must answer

Siege Machines can manufacture a route to the Town Hall, while Electro Dragons punish aligned buildings and short chain gaps.

Placement note

Break long building chains, offset the Town Hall from the Eagle and Infernos, and leave enough internal space that one spell cannot cover the complete core.

Replay checkpoint

Check whether the siege path reaches the Town Hall without meaningful detours. Shift approach buildings before moving the Town Hall itself.

04 · Layout-specific field note

Break chains between value pockets

Electro Dragon chains punish a hybrid whose storages and defenses create evenly spaced stepping stones across the whole village.

Adjustment to test

Vary gaps, move one durable storage off each long line, and keep the Town Hall separate from the richest chain.

Evidence to collect

Watch the largest chain sequence in each air replay. Change the first building that enables repeated premium jumps.

05 · Replay lab

Three checks before you keep it

Entry

Which edge do attackers choose, and which outside buildings make that choice easy?

Spell value

Can one spell affect the Town Hall and more than one premium defense?

Pathing

Where does the main army change direction, split, or leave a defense standing?

Review three comparable defenses before making a large change. Move one or two traps first; change the structure only when the same route keeps succeeding.